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Don't get played (pt.2) Pricing, ads, etc.This will be someway related to my previous article called "Don't get played" and in this I will be posting a few ideas and tips I have gained over the years on how one could go about:Don't get played (pt.2) Pricing, ads, etc. by NinjaKato
* Pricing their artwork
* Gaining more experience and ways to improve
* and a few other tidbits
So let's start off with Pricing, shall we?
It seems to be a common problem, more so among younger/novice artists who are looking to start selling their work. It looks pretty easy when you look at the more popular/well known artists who have already established a consumer base and seem to be cranking out commissions left and right. However, let me just clear the air on this before we get started -- Fame isn't everything. Now, I know it may seem like it is the key ingredient to getting customers but that's not the case. Yes, being more well known can help bring in more revenue but it's not what gets you started in the first
Don't get playedAlright, so there was a recent 'happening' in the dA forums concerning a commission offer made by someone with the starting price of $30. The piece they were asking for was supposedly a really highly detailed piece, large resolution, and basically something you'd spend (on the low end of the market) no less than $250.00 on.Don't get played by NinjaKato
Now, from here on out this may be purely opinion and because my participation in the industry has only been for about 10 years (as in being paid for my work) I may not be the best person to speak on this matter. However, I have to say something, if only to put my own opinions on the matter out there.
15 years ago I got my first commission. It was a full colour realism portrait for someone of their dog and I offered to do it for $5.00 using traditional media.
They took up the offer and it took me about a week of working on and off to finish their image. At the time I wasn't anywhere near being sure of my skills even though I'd been drawing comprehensively